NEWS VIEWS AND INSIGHTS ON INTERACTIVE VIDEO ADVERTISING POWERED BY: hawthorne direct
Screen 1
Apple TV the Sequel, Groupon Answers Gripes, DIY Chiquita Advertising Apple TV the Sequel, Groupon Answers Gripes, DIY Chiquita Advertising
Screen 2
Steve Jobs Introduces Apple TV Steve Jobs Introduces Apple TV
Screen 3
Chiquita Banana Sticker Design Chiquita Banana Sticker Design
Screen 4
Justin.TV Justin.TV
Screen 5
USTREAM TV USTREAM TV
Screen 6
YouTube Commercial Warns Parents YouTube Commercial Warns Parents
Screen 7
YouTube StoryCorps YouTube StoryCorps

Gaming

There are thematically relevant advergames (good), and ones that have nothing to do with the brand (less good). Some product placements blend in effectively, others stand out like sore thumbs. If you're looking for guidelines as to what works and what doesn't, you should find a lot here to consider.

Fast-Food Chains Grab Most Location-Based Check-ins

Tim's Pick: Fast-Food Chains Grab Most Location-Based Check-ins

Summary:

Fast feeders, early data shows you're indeed cool enough for check-ins.

Quick-service chains Subway, McDonald's, Starbucks and Burger King have the most unique check-ins on MyTown, a location-based game with more than 3 million users that provided the data. Subway has seen nearly 6.4 million check-ins from more than 500,000 users since the app launched in December.

Google acquires social games and apps maker Slide

Summary:

Google made another play for the social networking space Friday with its acquisition of Slide, which makes games, applications and widgets for websites such as Facebook and MySpace.

'DriverVille' To Help Launch '11 Mazda 2

Tim's Pick: 'DriverVille' To Help Launch '11 Mazda 2

Summary: Mazda is taking to social media to launch the 2011 Mazda 2. A branded game on Facebook, "DriverVille," is a virtual, multiplayer game where players get customizable "Your Inner Driver" avatars and use them to drive virtual cars to win Driver Bucks for virtual products and real weekly sweepstakes prizes.

3D's everwhere: in a newspaper, games, on the desktop

Tim's Pick: 3D's everwhere: in a newspaper, games, on the desktop

Summary: 3D technology - now close to becoming mainstream with the movie industry - is slowing making its way to other, less obvious vehicles, as three recent announcements show.

Virtual Currency Co. BigDoor Gets Real Money

Tim's Pick: Virtual Currency Co. BigDoor Gets Real Money

Summary: BigDoor, a provider of white-label virtual goods systems, on Tuesday said it closed a second round of funding worth $5 million. The financing was led by Foundry Group.

Seattle-based BigDoor helps publishers build game-like mechanics and loyalty programs and apps, which usually involve some type of points, badges, levels, leaderboards, virtual currency and virtual goods.

Digital Coupons by Geo-Location

Tim's Pick: Digital Coupons by Geo-Location

Summary: Digital coupons are a high-growth area for online marketers; Foursquare is as well. The former, though, has a clear path to ROI for both buyers and sellers. Until recently, the same couldn’t have been said about the wildly popular game. Enter coupons targeted by geolocation - which is showing signs of becoming a robust  monetization strategy for Foursquare.

Why The Future Of Game-Related Advertising Looks Like EA’s Dr. Pepper Deal

Tim's Pick: Why The Future Of Game-Related Advertising Looks Like EA’s Dr. Pepper Deal

Summary:

By many accounts, 2009 was the first year that interactive advertising budgets actually shrank. Stats for display were dismal, and even search struggled to show the kind of growth the industry has become accustomed to. Then there’s in-game advertising. Judging from the layoffs at Microsoft’s Massive and the pending sale of IGA Worldwide, you’d think that the whole industry died last year.

 

Adidas Builds Augmented Reality Game into Shoe

Summary:

Shoe designer Adidas is the latest company to use augmented reality to promote its brand. Unlike other marketing endeavors however, Adidas is not embedding its AR imagery in an ad or website. Rather, in what may be a first for the marketing industry, Adidas says it will embed the code directly into the tongue of the shoe.

Project Natal to Replace Remote Controls, Says Microsoft

Summary:

Let's face it: we've been lied to about the future. Robots are in their infancy, there are no jetpacks, hoverboards, or flying cars, and come 2015, I'll cry every time I watch Back to the Future part II because none of it will turn out to be real. Except maybe that part about video games which require using one's hands to be "baby toys." Project Natal seems to be out to realize that part, at any rate.

A new set of rules for social games

Tim's Pick: A new set of rules for social games

Summary:

The tractors, fuzzy pets, and mobster ambushes might be virtual, but the past few weeks have shown that the battle for social-gaming market share is very, very real.

Monday saw the long-rumored announcement of gamemaker Playfish's big-ticket sale to Electronic Arts, a big win for a product niche some had dismissed early on as faddish and silly. But it comes at a time when there's ongoing press blitz over how much social-gaming companies rely on lucrative but potentially misleading means of advertising in the form of lead-generating offers.

Syndicate content