NEWS VIEWS AND INSIGHTS ON INTERACTIVE VIDEO ADVERTISING POWERED BY: hawthorne direct
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Dentyne Raps for Attention, Couch Potato to Gas Potato, FB Reaches Grandma Dentyne Raps for Attention, Couch Potato to Gas Potato, FB Reaches Grandma
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Dentyne’s Epic Rap Battle Dentyne’s Epic Rap Battle
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Gas Station TV Gas Station TV
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A new kind of social media news reader: FlipBoard A new kind of social media news reader: FlipBoard
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Facebook Stories Facebook Stories
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OMMA Conference OMMA Conference
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The Chick-Fil-A Spicy Chicken Song The Chick-Fil-A Spicy Chicken Song

Out of Home

The same sophistication that is beginning to define out-of-home ad platforms has spread simultaneously to metrics. Read here for consumer research to see if these platforms are doing their jobs.

Outdoor Ad Industry Finally Gets Its Improved Metrics

Tim's Pick: Outdoor Ad Industry Finally Gets Its Improved Metrics

Summary: The outdoor industry, like all traditional media, suffered a difficult 2009 -- full-year ad revenues were down 15.6% to $5.9 billion, a $1.2 billion drop from 2008, according to the Outdoor Advertising Association of America. But outdoor executives are banking on 2010 to become a rebound year not just in economic confidence but in accountability too.

Arbitron Launches ARB-TV To Measure Out-of-Home

Tim's Pick: Arbitron Launches ARB-TV To Measure Out-of-Home

Summary: Arbitron said Tuesday that it would use its Portable People Meter technology to launch a new service tracking exposure to out-of-home video networks. The offering, tabbed ARB-TV, aims to provide advertisers with some insight into consumption patterns of the burgeoning place-based networks.  

Myths About Online Retail Marketing

Tim's Pick: Myths About Online Retail Marketing

Summary:

It's never been more important for stores and web teams to work together, driving growth and opportunity for the total brand. I spent the first 10 years of my career in retail planning and design and the last 15 in digital marketing and e-commerce. And I am surprised to still overhear oft-outdated assumptions being made about the web -- so here goes my attempt to debunk them.

 

Survey Reveals Media Channel Lines Continue to Blur

Summary:

As Americans buy products, seek information, plan their social lives, and make personal and business decisions, the lines between media channels in the 21st century have become increasingly blurred, according to the third annual U.S. Media Myths & Realities survey.

Digital Out-of-Home Ad Spend Triples

Summary:

The US digital out-of-home (OOH) media industry - which includes video ad networks, digital billboards and ambient ad platforms - is on pace to grow 11.2%, to $2.43 billion in 2008 and now comprises 29.1% of overall out-of-home ad spending, according to the “Digital Out-of-Home Media Forecast 2008-2012” from PQ Media.

Bar Ads Deliver Crystal Clear Memories

Summary:

According to a study by Abritron and Zoom Media & Marketing, 80 percent of people exposed to a bar's digital advertising screen remembered at least one of the four ads that played in rotation. This is impressive because: a) 80 percent is a very big number; b) the coveted youth demographic is well-represented; and c) bar patrons are often hard-pressed to recall much of anything.

Carat Says Ad Prediction Gloom Is Premature

Summary:

Aegis forecasts a 6 per cent increase in global advertising spend for 2008 and a 4.9 per cent increase in 2009. This study also finds the highest growth in online spending.

Adspace Mall Network Doubles Retailer Participation

Summary:

The Adspace Mall Networks' "Today's Top Ten" program now boasts more than 450 participating retailers, which represents doubled growth from participating retailers in 2006. Adspace anticipates that number to continue to grow as the network rollout continues.

Nielsen Numbers Say Ripple Out-Of-Home Network Works

Summary:

A Nielsen Media Research study of the Ripple out-of-home digital content network shows strong overall consumer satisfaction and a high level of viewer engagement with Ripple TV. Specifically, 68 percent of consumers viewed Ripple TV, while 79 percent of viewers believed Ripple TV to be a good offering for the store environment.  Dwell time in its locations averaged 11 minutes, and it also featured a high frequency of visits (averaging 11 times per month).

Sales Is The Name Of The Signage Game

Summary:

Retailer GameStop has been using Channel M to create GameStop TV, an in-store video network that plays in its video game stores. Nielsen has studied its impact, and confirmed once again that point-of-sale video can really sway customers. 79 percent of the network's viewers recalled at least one advertised product, and better still, advertised products enjoyed sales spikes of 19 to 36 percent.

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