NEWS VIEWS AND INSIGHTS ON INTERACTIVE VIDEO ADVERTISING POWERED BY: hawthorne direct
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HVR Farewell: An Interactive Fall Lineup, Back to the Future Footwear HVR Farewell: An Interactive Fall Lineup, Back to the Future Footwear
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Stein Mart Love at First Find Stein Mart Love at First Find
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CBS Fall Preview CBS Fall Preview
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Marty McFly’s Closet Marty McFly’s Closet
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HVR Blast from the Past HVR Blast from the Past
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Back 4 the Future Back 4 the Future
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Dear Sophie Dear Sophie

Virtual Worlds

Virtual worlds are online destinations in which people interact with each other via graphical representations of themselves, called avatars. Virtual worlds are essentially simulations of the real world -- or at least of reality as people would like it to be. The utility of virtual worlds for marketing is hotly debated. Some believe them to be the cutting edge of marketing's future; others consider them a complete waste of resources.

Gaming May Be Next Online Ad Format for Fashion

Summary:

Fashion - especially luxury fashion - came slowly to social media and related ad technologies. However as the industry quickly catches up, gaming appears to be the next format it will adopt.

The Making Of A Modern Art-cade

Summary:

"Talk to Me," the latest exhibit from the Museum of Modern Art includes nearly 200 pieces of interactive art. To kick off the show, New York's venerable museum partnered with gaming magazine Kill Screen to produce an Arcade party highlighting some of the most artful creations in the world of video games.

Sony PlayStation Ramps Advertising Technology For Brands

Summary:

Sony's PlayStation Network, an online entertainment hub for all Sony PlayStation platforms -- original programming, game integration, and Home, a social network -- is getting creative with in-game ad opportunites.

Martha Stewart Launches Animated Web Series

Summary:

In collaboration with AOL and brand entertainment company A Squared Entertainment, "Martha & Friends" features a 10-year-old Stewart as a problem-solving, craft-loving kid who, along with her three best friends and two dogs, Francesca and Sharkey, takes viewers through various do-it-yourself projects.

Warning: Video Time Machine for Web and iPad Will Eat Your Night

Summary:

"This is really addicting," I admit to my wife after more than an hour of my distracting her from reading with a new iPad app called Video Time Machine. From gangster films of the 1930s to Ford commercials of the mid 60s, Wonderama in the early 70s to Chet Huntley explaining to Dick Cavett why he was signing off from the Huntley Brinkley Report, this app is a trove of historically indexed video for the hard and softcore media mavens.

Sony's PlayStation Store Back Online

Summary:

Sony promised a "huge lineup" of new downloadable games, demos, add-on content, themes, avatars, and videos. The company also added new full game trials, free games and DLC, free avatars, and more discounts, according to a blog post.

Marketers Yet To Exploit Online Social Games

Summary:

The $10 billion private valuation of FarmVille-maker Zynga and mounting anticipation over the company's expected IPO filing is testament to the sizzle that surrounds social gaming. But even with a whopping 250 million people playing casual games a month, a new Forrester report finds U.S. marketers aren't trying to capitalize on the craze.

Forever 21 Pushes Envelop with Hologram Fashion Show

Summary:

Fashion retailer Forever 21 is using holograms in the place of live models in a series of fashion shows being held this summer and fall. The retailer conceived of the promotion with digital agency space150 and the first show was held in Vienna last week. The other six shows are scheduled in Brussels and London in June and July. In the fall it comes to New York City.

Gamification Baron Bunchball Wins Clients Left and Right

Summary:

Even though gamification as a marketing tool has been gaining velocity - as well as skepticism - in the last few years, Bunchball has been "gamifying" websites since 2005 and is arguably the frontrunner in the space. Gamification is the practice of introducing social gaming elements into marketing campaigns or customer loyalty programs to enhance engagement.

When will sci-fi tech become real? Sooner than you think

Summary:

Kaku, author of the new book "Physics of the Future: How Science Will Change Daily Life by 2100," combines those two loves on the Science Channel, where he hosts "Sci Fi Science" and a tech-themed segment introducing reruns of sci-fi series "Firefly," which airs at 10 p.m. ET Sundays.

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